poyraz.
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Poyraz — Creative DeveloperReal-time 3D · WebGL · Motionİstanbul / Worldwide

Creativedeveloper.

I build the 1% of the web that feels alive — real-time 3D, WebGL and motion for brands, founders and agencies who refuse to look like a template.

Designer · developer · 3D artist
in one pair of hands.
Available — 2026
Real-time 3DWebGLGLSL ShadersGSAP MotionReact Three FiberCinematic60fps
01

Selected work

2024—2026
01
Imperivm Romanvm
Real-time 3D · WebGL · GLSL
incl. the Concilivm chapter — 2025 ↗
02
Poyraz OS
Interactive · Canvas
UI — 2024 ↗
03
QPS
Corporate web · Bilingual
UI · AI assistant — 2026 ↗
02

About

The mind behind

Most sites are pages. I build experiences — real-time 3D, custom shaders and motion that load fast and look expensive.

Practically raised on a computer — I've been around them since I can remember, and coding seriously for years. Today I work directly with founders and white-label behind agencies. No handoffs, no juniors: one person designs and builds it, from the first idea to the last 60fps frame.

Experience
0+ yrs
Projects
0+
Disciplines
3D · Web · AI
Based
İstanbul
Poyraz · Creative Developer · 2026
03

What I do

Services
01

Cinematic 3D hero / landing

A scroll-driven 3D hero that makes a launch unforgettable.

  • Three.js / WebGL
  • Scroll storytelling
  • 60fps performance
02

Full immersive site

End-to-end WebGL — concept to a polished, award-level ship.

  • Art direction
  • Custom GLSL shaders
  • Motion design
03

AI agents & automation

LLM-powered agents, copilots and workflows that actually ship.

  • Agents & copilots
  • Workflow automation
  • RAG & integrations
04

Web apps & SaaS

Full-stack products — dashboards, platforms and booking systems.

  • Next.js / React
  • Dashboards & SaaS
  • Realtime & database
05

Interactive & games

Playful real-time interfaces, browser games and creative coding.

  • Real-time UI
  • Browser games & toys
  • Creative coding
06

White-label for agencies

The invisible 3D / dev / motion layer behind your pitches.

  • Your brand up front
  • Reliable delivery
  • NDA-friendly
04

How it works

Process
01

Brief

A short call to understand the brand, goal and ambition. Out of it comes a fixed scope and a fixed price — no hourly surprises.

02

Design & direction

Art direction, motion language and the 3D concept. You see the look and feel before a single line of production code.

03

Build

Engineering on a modern stack — Three.js, GLSL, Next.js. Performance-first, real 60fps, clean code that still runs in five years.

04

Launch

Deploy, polish and hand over. Full ownership and the repository transfer to you. No vendor lock-in.

05

Answers, up front

FAQ
01What does a project cost?+
Fixed price after a short call — no hourly surprises. A cinematic 3D hero / landing starts around $2,000; full immersive sites are scoped individually. You know the number before anyone starts.
02How long does it take?+
A focused 3D hero / landing: 2–4 weeks. A full immersive site: 5–8 weeks. Concrete timeline with milestones right after we scope.
03What's your stack?+
Three.js · WebGL · GLSL shaders, GSAP, React Three Fiber, Next.js and Blender/GLB. Performance-first — real 60fps.
04Do you work white-label for agencies?+
Yes — a lot of my work is exactly this. Your brand stays front; I'm the invisible 3D/motion layer behind your pitches and client builds.
05Who actually works on it?+
Me, directly — developer, designer and 3D in one. No handoffs, no juniors. You talk to the person building it the whole time.
06Do I get the source & ownership?+
Yes. On final payment, full usage rights transfer to you and the repository moves to your GitHub. No lock-in.
06

Let's build

Contact

Got a launch, a pitch, or a brand that deserves more than a template?

Let's make it unforgettable.
Email poyraztufekcier41@gmail.comBased İstanbul — remote worldwideReply within 24h